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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Animating the character

So far, your hero has been exploring the dungeon and searching for hidden treasures while avoiding enemies, but there’s something missing that will really bring it to life – a proper animation system.

In this section, I’ll guide you through the creation of simple animations that will work on the networked environment of your project. This will involve creating Blueprints specifically designed for the animation system and establishing their connection to your character class – you will be creating the needed animation assets and then adding the needed code to make everything work properly.

Creating the animation assets

Animating characters in Unreal Engine involves creating Animation Blueprints that handle the motion and logic of character movement and actions. This book doesn’t prioritize this topic – in fact, it’s not usually the main focus for game programmers! However, having some basic knowledge of...

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