Reader small image

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
Right arrow
Author (1)
Marco Secchi
Marco Secchi
author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi

Right arrow

Summary

In this chapter, you were briefed about the project you’ll be developing through the rest of the book: a multiplayer stealth game involving thieves, secret treasures, and a ton of undead minions. The road is still long, but the Lichlord must be stopped!

After that, you were introduced to the main topics of the Unreal Engine C++ “dialect.” There are a lot of additional features involved and many more will be discovered throughout the rest of the book. One of the most exciting things is that, if things are set up properly, you won’t have to worry about memory management: Unreal Engine flawlessly handles it. What’s more, by adding decorations to your classes, variables, and functions, you can expose them to the Blueprint system, letting your project be more flexible and accessible to non-code-oriented developers.

Lastly, you created the main classes that will be used by your game and that extend those offered by the GF. Starting from the...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi