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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Testing a multiplayer game locally

Testing a multiplayer game can pose a problem as it requires the game to be available across multiple devices. Luckily, UE allows you to simulate this scenario on a single computer, making it much easier for developers to create and test multiplayer games. In this section, you will learn how to use your editor as a server and launch other game instances locally.

Playing as a Listen Server

It’s time to start testing how the game works in a multiplayer environment. You’ll be doing this by using UE’s Net Mode feature:

  1. Open the Change Play Mode and Play Settings menu by clicking the hamburger button next to the Play button, as shown in Figure 3.7:
Figure 3.7 – The hamburger button

Figure 3.7 – The hamburger button

  1. In the Number of Players field, enter the number of players you want to simulate; for instance, 3.
  2. Then, select Net Mode | Play As Listen Server, as shown in Figure 3.8:
Figure 3.8 – The Net Mode settings ...
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