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Multiplayer Game Development with Unreal Engine 5

You're reading from  Multiplayer Game Development with Unreal Engine 5

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Pages 394 pages
Edition 1st Edition
Languages
Author (1):
Marco Secchi Marco Secchi
Profile icon Marco Secchi

Table of Contents (22) Chapters

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Summary

In this chapter, you were introduced to one of the most important and useful features of the Unreal Engine multiplayer environment, remote procedure calls, or RPCs. As you have seen, they allow you to execute functions from a server to a client and vice versa.

In this chapter, you called requests from the client to the server, by improving the character sprint system and by adding interaction logic between the character and other Actors in the game (i.e., the dungeon doors). Rest assured that, by the end of the book, you will also have seen other use cases for RPCs as they are quite ubiquitous in multiplayer games.

This chapter ends the second part of this book – starting from the next chapter, you’ll be working on implementing some AI logic over the network. Let’s spice things up by rounding up those pesky Lichlord minions and giving our character a challenge to step up to!

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