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You're reading from  Multiplayer Game Development with Unreal Engine 5

Product typeBook
Published inOct 2023
PublisherPackt
ISBN-139781803232874
Edition1st Edition
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Marco Secchi
Marco Secchi
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Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
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Updating properties over the network

Now, it’s time to add some gameplay and properly synchronize elements at runtime. In the next few subsections, you’ll work on the following features:

  • Creating the pickup Blueprint
  • Adding pickup variants
  • Adding a points counter to the characters

Let’s add these features now.

Creating the pickup Blueprint

The first thing we are going to create is a pickable item that will grant points to the character that picks it up by sending them a message.

To create this type of communication, you’ll need to create an interface:

  1. In your Blueprint folder, right-click and select Blueprints | Blueprint Interface.
  2. Name the interface PointsAdder.
  3. Open the Blueprint Interface.
  4. Rename the default function AddPoints.
  5. Add an Input parameter called Value that’s of the Integer type.

The interface you have just created should be the same as the one shown in Figure 3.13:

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Multiplayer Game Development with Unreal Engine 5
Published in: Oct 2023Publisher: PacktISBN-13: 9781803232874

Author (1)

author image
Marco Secchi

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
Read more about Marco Secchi