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Game Physics Cookbook

Game Physics Cookbook: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

By Gabor Szauer
$35.99 $24.99
Book Mar 2017 480 pages 1st Edition
eBook
$35.99 $24.99
Print
$43.99
Subscription
$15.99 Monthly
eBook
$35.99 $24.99
Print
$43.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Mar 24, 2017
Length 480 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781787123663
Vendor :
Unity Technologies
Category :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Get a comprehensive coverage of techniques to create high performance collision detection in games
  • Learn the core mathematics concepts and physics involved in depicting collision detection for your games
  • Get a hands-on experience of building a rigid body physics engine

Description

Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!

What you will learn

Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 24, 2017
Length 480 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781787123663
Vendor :
Unity Technologies
Category :
Concepts :

Table of Contents

27 Chapters
Game Physics Cookbook Packt Packt
Credits Packt Packt
About the Author Packt Packt
Acknowledgements Packt Packt
About the Reviewer Packt Packt
Acknowledgements Packt Packt
www.PacktPub.com Packt Packt
Customer Feedback Packt Packt
Preface Packt Packt
Vectors Packt Packt
Matrices Packt Packt
Matrix Transformations Packt Packt
2D Primitive Shapes Packt Packt
2D Collisions Packt Packt
2D Optimizations Packt Packt
3D Primitive Shapes Packt Packt
3D Point Tests Packt Packt
3D Shape Intersections Packt Packt
3D Line Intersections Packt Packt
Triangles and Meshes Packt Packt
Models and Scenes Packt Packt
Camera and Frustum Packt Packt
Constraint Solving Packt Packt
Manifolds and Impulses Packt Packt
Springs and Joints Packt Packt
Advanced Topics Packt Packt
Index Packt Packt

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