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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Using other programming languages in Godot

The projects in this book have all been written using GDScript. GDScript has a number of advantages that make it the best choice for building your games. It is very tightly integrated with Godot’s API, and its Python-style syntax makes it useful for rapid development while also being very beginner-friendly.

It’s not the only option, however. Godot also supports two other “official” scripting languages and also provides tools for integrating code using a variety of other languages.

C#

C# is very popular in game development, and the Godot version is based on the .NET 6.0 framework. Because of its wide use, there are many resources available for learning C# and a great deal of existing code in the language for accomplishing a variety of game-related functions.

At the time of writing, Godot version 4.0 is still relatively new. Features are being added and bugs are being fixed continuously, so see the C#...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield