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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
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PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Introduction to shaders

A shader is a program that is designed to run on the GPU and alters the way that objects appear on the screen. Shaders are used extensively in both 2D and 3D development to create a variety of visual effects. They are called shaders because they were originally used for shading and lighting effects, but today they are used for a wide variety of visual effects. Because they run in the GPU in parallel, they are very fast but also come with some restrictions.

Learning more

This section is a very brief introduction to the concept of shaders. For a more in-depth understanding, see https://thebookofshaders.com/ and Godot’s shader documentation at .

Earlier in this book, when you added a StandardMaterial3D to a mesh, you were actually adding a shader – one that’s pre-configured and built into Godot. It’s great for many common situations, but sometimes you need something more specific, and for that, you’ll need to write shader...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield