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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

The player’s ship

The player’s ship is the heart of this game. Most of the code you’ll write for this project will be about making the ship work. It will be controlled in the classic “Asteroids style, with left/right rotation and forward thrust. The player will also be able to fire the laser and destroy floating rocks.

Figure 3.4: The player’s ship

Figure 3.4: The player’s ship

Body and physics setup

Create a new scene and add a RigidBody2D named Player as the root node, with Sprite2D and CollisionShape2D children. Add the res://assets/player_ship.png image to the Texture property of the Sprite2D. The ship image is quite large, so set the Scale property of the Sprite2D to (0.5, 0.5) and Rotation to 90.

Figure 3.5: Player sprite settings

Figure 3.5: Player sprite settings

Sprite orientation

The image for the ship is drawn pointing upward. In Godot, a rotation of 0 degrees points to the right (along the x-axis). This means that you need to rotate the...

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