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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Suggestions for additional features

For an additional challenge, try to expand the game by adding more features. Here are some suggestions to get you started:

  • Track the distance the player flies in each game, and save the maximum value as a high score.
  • Increase the speed incrementally as time goes on or include boost items that increase the plane’s speed.
  • Flying obstacles that need to be dodged, such as other planes or birds.
  • (Advanced) Instead of only straight lines, add curved chunks as well. The player will have to steer and the camera will have to move to stay behind them.

This would also be a great game for you to experiment with building a game for a mobile platform. See the next chapter for information about exporting games.

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield