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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Summary

In this chapter, you extended your 3D skills by learning about more of Godot’s 3D nodes, such as the CharacterBody3D. You should have a good understanding of the 3D transform and how it works to move and rotate an object in space. Randomly generating chunks, while relatively simple in this game, is something that you can extend to much larger games and more complex environments.

Congratulations, you’ve made it to the end of the last project! But with these five games, your journey to becoming a game developer has just begun.

In the next chapter, you can read about some other topics that didn’t quite fit into the example games, as well as find some pointers for where to go next in building your game development skills.

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