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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Sound and visual effects

The structure and gameplay of the game is complete. In this section, you’ll add some additional effects to the game to improve the game experience.

Sound and music

In the res://assets/sounds folder are several audio effects for the game. To play a sound, it needs to be loaded by an AudioStreamPlayer node. Add two of these nodes to the Player scene, naming them LaserSound and EngineSound. Drag the respective sound files into each node’s Stream property in the Inspector. To play the sound when shooting, add this line to shoot() in player.gd:

$LaserSound.play()

Play the game and try shooting. If you find the sound too loud, you can adjust the Volume dB property. Try a value of -10 to start.

The engine sounds works a little differently. It needs to play when the thrust is on, but if you just try to call play() on the sound in the get_input() function when the player presses the key, it will restart the sound every frame. This doesn...

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