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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Summary

In this chapter, you learned how to use the CharacterBody2D node to create arcade-style physics for player movement. This is a powerful node that can be used for a wide variety of game objects – not just platform characters.

You learned about the TileMap node for level design – a powerful tool with even more features than you used in this project. An entire chapter could be written on all of the different things you can do with it. For more information, see the Using TileMaps page on the Godot documentation website: https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html.

Camera2D and ParallaxBackground are also key tools for any game where you want to move around in a world that’s bigger than the size of the screen. The camera node in particular will be a node that you’ll use in most 2D projects.

You also made extensive use of what you learned in earlier projects to tie everything together. Hopefully, at this point, you...

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