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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Author (1)
Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Summary

In this chapter, you learned how to work with RigidBody2D nodes and learned more about how Godot’s physics works. You also implemented a basic finite state machine – something you’ll find useful as your projects grow larger and that you’ll use again in future chapters. You saw how Container nodes help organize and keep UI nodes aligned. Finally, you added sound effects and got your first taste of advanced visual effects by using the Animation and CPUParticles2D nodes.

You also continued to create game objects using standard Godot hierarchies, such as CollisionShapes attached to CollisionObjects and signals being used to handle communication between nodes. At this point, these practices should be starting to look familiar to you.

Are you prepared to try and remake this project on your own? Try repeating all, or even part, of this chapter without looking at the book. It’s a good way to check what information you absorbed and what you need...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield