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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Summary

In this chapter, you learned about a few additional topics that will help you continue to level up your Godot skills. Godot has a great many features in addition to those explored in this book. You’ll need to know where to look and where to ask for help as you move on to working on projects of your own.

You also learned about some more advanced topics, such as working with other programming languages and using shaders to enhance your game’s visual effects.

In addition, since Godot is built by its community, you learned how you could participate and become part of the team that is making it one of the fastest-growing projects of its kind.

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield