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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Using Blender with Godot

Blender is a very popular open source 3D modeling and animation program (it does a lot of other things too). If you’re planning on making a 3D game and you need to make items, characters, and environments for your game, Blender is probably your best option for doing so.

The most common workflow is to export glTF files from Blender and import them into Godot. This is a stable and reliable workflow and will work well in most situations.

When you export a glTF file, you have two options: glTF binary (.glb) and glTF text (.gltf). The binary version is more compact and is therefore the preferred format, but either will work fine.

Import hints

It’s common to import meshes from Blender and then make modifications such as adding collisions or removing unneeded nodes. To simplify this, you can add suffixes to the names of your objects to give Godot a hint about how you want them to be processed on import. Here are some examples:

  • -noimp...
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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield