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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
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PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Creating the player scene

The Godot node that implements kinematic movement and collision is called CharacterBody 2D.

Open a new scene and add a CharacterBody2D node named Player as the root and save the scene. Don’t forget to click the Group Selected Node(s) button. When saving the Player scene, you should also create a new folder to contain it. This will help keep your project folder organized as you add more scenes and scripts.

Look at the properties of CharacterBody2D in the Inspector. Notice the default values of Motion Mode and Up Direction. “Grounded” mode means the body will consider one collision direction as the “floor,” the opposite wall as the “ceiling,” and any others as “walls” – which one is determined by Up Direction.

As you’ve done in previous projects, you’ll include all the nodes the player character needs to function in the Player scene. For this game, that means handling...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield