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Godot 4 Game Development Projects - Second Edition

You're reading from  Godot 4 Game Development Projects - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Pages 264 pages
Edition 2nd Edition
Languages
Author (1):
Chris Bradfield Chris Bradfield
Profile icon Chris Bradfield

Table of Contents (10) Chapters

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Saving a high score

Saving the player’s high score is another common feature in many games (and one that you can add to the other games in this book as well). Since the score needs to be saved between sessions of the game, you’ll need to save it in an external file that the game can read the next time you open it.

Here’s the process:

  1. When the game launches, check for a save file.
  2. If the save file exists, load the score from it, otherwise use 0.
  3. When a game ends, check if the score is higher than the current high score. If it is, save it to the file.
  4. Show the high score on the title screen.

Since you’ll need to access the high score variable from different parts of your game, it makes sense to use an autoload. In the Script editor, click File -> New Script and name it global.gd. To begin, you’ll need two variables:

extends Node
var high_score = 0
var score_file = "user://hs.dat"

About file locations

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