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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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Adding the rocks

The goal of the game is to destroy the floating space rocks, so now that you can shoot, it’s time to add them. Like the ship, the rocks will use RigidBody2D, which will make them travel in a straight line at a steady speed unless disturbed. They’ll also bounce off each other in a realistic fashion. To make things more interesting, rocks will start out large and, when you shoot them, break into multiple smaller rocks.

Scene setup

Start a new scene with a RigidBody2D node named Rock, and add a Sprite2D child using the res://assets/rock.png texture. Add a CollisionShape2D, but don’t set its shape yet. Because you’ll be spawning different-sized rocks, the collision shape will need to be set in code and adjusted to the correct size.

You don’t want the rocks coasting to a stop, so they need to ignore the default linear and angular damping. Set both Linear/Damp and Angular/Damp to 0 and Damp Mode for both to Replace. The rocks also...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield