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You're reading from  Godot 4 Game Development Projects - Second Edition

Product typeBook
Published inAug 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804610404
Edition2nd Edition
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Chris Bradfield
Chris Bradfield
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Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
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General advice

This section contains some general advice to readers, based on the author’s experience as a teacher and lecturer. Keep these tips in mind as you work through the book, especially if you’re very new to programming.

Try to follow the projects in the book in order. Later chapters may build on topics that were introduced in earlier chapters, where they are explained in more detail. When you encounter something that you don’t remember, go back and review that topic in the earlier chapter. No one is timing you, and there’s no prize for finishing the book quickly.

There is a lot of material to absorb here. Don’t feel discouraged if you don’t get it at first. The goal is not to become an expert in game development overnight – that’s just not possible. Just like with any other skill – carpentry or a musical instrument, for example – it takes years of practice and study to develop proficiency. Repetition...

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Godot 4 Game Development Projects - Second Edition
Published in: Aug 2023Publisher: PacktISBN-13: 9781804610404

Author (1)

author image
Chris Bradfield

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Read more about Chris Bradfield