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Game Development with Blender and Godot

Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game

By Kumsal Obuz
$33.99 $22.99
Book Sep 2022 330 pages 1st Edition
eBook
$33.99 $22.99
Print
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eBook
$33.99 $22.99
Print
$41.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Sep 30, 2022
Length 330 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801816021
Category :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Learn how to create, rig, and animate 3D low-poly models in Blender
  • Discover the 3D workflow of Godot Engine and understand how to enhance your models
  • Use modeling and game design skills to create a dynamic point-and-click game

Description

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

What you will learn

Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Sep 30, 2022
Length 330 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801816021
Category :

Table of Contents

20 Chapters
Preface Packt Packt
Part 1: 3D Assets with Blender Packt Packt
Chapter 1: Creating Low-Poly Models Packt Packt
Chapter 2: Building Materials and Shaders Packt Packt
Chapter 3: Adding and Creating Textures Packt Packt
Chapter 4: Adjusting Cameras and Lights Packt Packt
Chapter 5: Setting Up Animation and Rigging Packt Packt
Part 2: Asset Management Packt Packt
Chapter 6: Exporting Blender Assets Packt Packt
Chapter 7: Importing Blender Assets into Godot Packt Packt
Chapter 8: Adding Sound Assets Packt Packt
Part 3: Clara’s Fortune – An Adventure Game Packt Packt
Chapter 9: Designing the Level Packt Packt
Chapter 10: Making Things Look Better with Lights and Shadows Packt Packt
Chapter 11: Creating the User Interface Packt Packt
Chapter 12: Interacting with the World through Camera and Character Controllers Packt Packt
Chapter 13: Finishing with Sound and Animation Packt Packt
Chapter 14: Conclusion Packt Packt
Index Packt Packt
Other Books You May Enjoy Packt Packt

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