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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
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Implementing the replay system

The implementation will be done in two parts. In the first part, we will code the core components of the Command pattern and then we will integrate the elements that are necessary to test the replay system:

  1. To start, we are implementing a base abstract class named Command, which has a singular method named Execute():
public abstract class Command
{
public abstract void Execute();
}
  1. Now we are going to write three concrete command classes that will derive from the Command base class, and then we will implement the Execute() method. Each of them encapsulates an action to execute.

The first one toggles the turbocharger on BikeController:

namespace Chapter.Command
{
public class ToggleTurbo : Command
{
private BikeController _controller;

public ToggleTurbo(BikeController controller)
{
_controller = controller;
}

public override void Execute()
{
_controller.ToggleTurbo();
...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron