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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

When to use the Decorator pattern

In this chapter, we are implementing a weapon system with attachments. We have a couple of specifications to consider, such as the following:

  • We need to be able to attach multiple attachments to a weapon.
  • We need to be able to add and remove them at runtime.

The Decorator pattern offers us a way to fulfill these two core requirements. Therefore, it's a pattern to consider when implementing a system in which we need to support the ability to add and remove behaviors to an individual object in a dynamic manner. 

For instance, if we are assigned to work on a CCG (collectible card game), we might have to implement a mechanism in which the player can augment a base card's powers with artifact cards stacked on top of each other. Another use case is imagining having to implement a wardrobe system in which players can decorate their armor with accessories to buff specific stats.

In both cases, using the Decorator pattern could be a good...

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