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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Summary

In this chapter, we implemented a simple, but functional, replay system by using the Command pattern. Our goal with this chapter was not to show how to build a robust replay system, but instead showcase how to use the Command pattern to create something in Unity that might be useful for a game project.

I hope you will research alternative ways of implementing the Command pattern that might be better than shown in this book because, like most things in programming, there is no single way of doing things. Nevertheless, at least this chapter offers a first approach to using the Command pattern with Unity.

In the next part of the book, we will start optimizing our code with the Object pool. An essential aspect of a good racing game is consistent performance and frame rate. Everything must run smoothly at every moment, or it might cause our game to feel slow and sluggish.

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