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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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Author (1)
David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Implementing a bike engine

As we are going to see, the Facade pattern is straightforward, so we will keep the following code example simple and straight to the point. To start, we will write the classes for each of the core components that make up the bike's engine, as follows:

  1. We will start with the fuel pump; the purpose of this component is to simulate the consumption of fuel so that it knows the amount remaining and shuts down the engine when it runs out. Here's the code you'll need:
using UnityEngine;
using System.Collections;

namespace Chapter.Facade
{
public class FuelPump : MonoBehaviour
{
public BikeEngine engine;
public IEnumerator burnFuel;

void Start()
{
burnFuel = BurnFuel();
}

IEnumerator BurnFuel()
{
while (true)
{
yield return new WaitForSeconds(1);
engine.fuelAmount -= engine.burnRate;

if (engine.fuelAmount <=...
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron