In this section, we are going to implement the core classes of our weapon system. However, please note that we are not going to write the weapon's core behaviors for reasons of brevity. We want to keep the focus on understanding how the Decorator pattern works. But if you wish to review a more advanced version of this code example, check out the FPP folder in this book's GitHub repo. The link can be found in the Technical requirements section.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron