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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Reviewing the power-up system implementation

We were able to combine the structure of the Visitor pattern and the API features of ScriptableObjects to create a power-up mechanic that permits anyone on our project to author and configure new power-ups without writing a single line of code.

If we need to adjust how power-ups affect various components of our vehicle, we can do so by modifying a single class. So, in conclusion, we achieved a degree of scalability while keeping our code easily maintainable.

The implementations of the standard software design patterns in this book are experimental and adapted in creative ways. We are adapting them to utilize Unity API features and adjusting them for game development use cases. So we should not consider the examples to be academic or standardized references, just interpretations.
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron