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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Technical requirements

We will also be using the following specific Unity engine API features:

  • Stack
  • ScriptableObjects

If unfamiliar with these concepts, please review Chapter 3A Short Primer to Programming in Unity.

The code files of this chapter can be found on GitHub at the following link: https://github.com/PacktPublishing/Game-Development-Patterns-with-Unity-2021-Second-Edition/tree/main/Assets/Chapters/Chapter13.

A Stack is a linear data structure with two primary operations: Push, which adds an element on top of the stack, and Pop, which removes the most recent element from the top.
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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron