Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

The game project

Throughout this book, we will be working continuously on a single game project example. The working title of the game is Edge Racer. As the title may indicate, it's a racing game; to be more specific, it's a futuristic racing game in which the player drives high-speed motorcycles. We will review the core concepts of the game in more detail in Chapter 2The Game Design Document. But before continuing, I wish to list the reasons I decided on a racing game instead of another type of game—for example, a role-playing game (RPG)—as follows:

  • Simplicity: Racing games have a simple premise—get to the finish line as fast as possible without crashing. Because this book is not about game design but game programming, I wanted a simple type of game that will permit us to focus on learning about software design patterns and not get bogged down with the implementation details of complex game mechanics.
  • Fun: I've worked on various games of many different genres, and I always found that racing games are the most fun to develop because they are enjoyable to test. In racing games, you can speed-run to specific parts of the game and quickly reproduce bugs or test new features. Unlike other games with deep game mechanics and large maps, such as RPGs, racing games are usually quicker to debug.
  • Performance: The main challenge of programming a racing game is maintaining a consistent frame rate as you add more features and content. So, I find working on racing games forces you to maintain good game-programmer habits by always keeping an eye on how fast your code is running and not just making it more readable.
  • Personal: There's also a personal reason for me choosing a racing game—it's because it's my favorite genre. I love playing racing games and I love making them. 

In conclusion, the game industry produces various products in many genres and sub-genres, but a racing game is a good reference point for us to start learning about design patterns in Unity because it's a simple context and forces us to keep an eye on keeping code clean and fast.

Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
undefined
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron