3Cs (camera, control, and character) is an industry-standard term that is used in the AAA industry in studios such as Ubisoft. It basically states that the core of a player's experience is defined by the balance between the harmonious relationship of the camera, the player character, and the control scheme. If a player feels that the character responds to inputs as expected while the camera seamlessly positions itself at an optimal angle, then the overall experience will be more immersive. Let's look at the 3Cs in detail.
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You're reading from Game Development Patterns with Unity 2021 - Second Edition
David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron
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David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron