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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

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Published inJul 2021
Reading LevelBeginner
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ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
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Implementing the Object Pool pattern

Before starting this section, it would be a good idea to read the official API documentation for the IObjectPool<T0> class under the UnityEngine.Pool namespace at the following link:

https://docs.unity3d.com/2021.1/Documentation/ScriptReference/Pool.ObjectPool_1.html

We will try to avoid getting bogged down by API specifications while implementing the following code example. Instead, we will focus on critical elements directly related to the core concepts of object pooling. Also, native object pooling is a relatively new Unity API feature, hence it might be subject to changes and updates. Thus, it would be wise to keep an eye on the documentation in the short term.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron