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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Summary

In this chapter, we used the Strategy pattern to implement our game's first enemy ingredient, a flying, laser-shooting drone. By using this pattern, we encapsulated each variant of the drone's attack maneuvers in individual classes. This approach made our code easier to maintain by avoiding having bloated classes filled with lengthy conditional statements. Now, we can quickly write new attack maneuver variations or adjust existing ones. Hence, we have given ourselves the flexibility to be creative and test out new ideas quickly, which is a vital part of game development.

In the next chapter, we will start working on a weapon system and explore the Decorator pattern.

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron