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Game Development Patterns with Unity 2021 - Second Edition

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product type Book
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Pages 246 pages
Edition 2nd Edition
Languages
Author (1):
David Baron David Baron
Profile icon David Baron

Table of Contents (22) Chapters

Preface 1. Sections 1: Fundamentals
2. Before We Begin 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Designing a bike engine

We are not aiming to implement a complete simulation of an actual gas engine for a bike; this will take too long and demands an in-depth understanding of the physics and mechanics of a real-world engine. But we will aim to simulate, to a minimal degree, some standard components of a high-speed vehicle's motor. So first, let's break down the expected behavior of each part of our engine, as follows:

  • Cooling system: The cooling system is responsible for making sure the engine is not overheating. When the turbocharger is activated, the cooling system shuts down during a turbocharge. This behavior means that if the player overuses the turbocharger, this can overheat the engine, and in consequence, the engine will stop or explode and the bike will stop moving.
  • Fuel pump: This component is responsible for managing the fuel consumption of the bike. It knows the amount of gas remaining and stops the engine if it runs out of it.
  • Turbocharger: If the turbocharger...
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