Reader small image

You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
Languages
Tools
Right arrow
Author (1)
David Baron
David Baron
author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

Right arrow

What you should already know

In this section, I'm listing some core C# language and Unity engine features that you should already be familiar with before continuing to more advanced parts of this book.

The following are some core features of C#:

  • Familiarity with class access modifiers such as public and private
  • Fundamental knowledge of basic primitive data types (int, string, bool, float, and arrays)
  • A conceptual understanding of inheritance and the relation between a base class and a derived class

The following are some core features of Unity:

  • A basic understanding of how to write a MonoBehaviour script and attach it to a GameObject as a component
  • Ability to create a new Unity Scene from scratch and manipulate GameObjects inside the editor
  • Familiarity with Unity's basic event functions (Awake, Start, Update) and their sequence of execution 

If you are not familiar with the concepts listed previously, I would recommend reading the books and documentation that are listed...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron