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You're reading from  Game Development Patterns with Unity 2021 - Second Edition

Product typeBook
Published inJul 2021
Reading LevelBeginner
PublisherPackt
ISBN-139781800200814
Edition2nd Edition
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David Baron
David Baron
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David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron

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Using the level editor

You can play with the level editor by opening up the /FPP folder in the Git repository and then do the following:

  • Under the /Scenes/Gyms folder, you should find a scene named Segment. In this scene, you will be able to edit and create new segment prefabs.
  • Under the Assets-> Create-> Track menu, you have an option to create new track assets.
  • And finally, you can modify and attach new tracks to the TrackController class by opening the Track scene under the Scenes/Main folder.

Feel free to improve the code and, more importantly, have fun!

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Game Development Patterns with Unity 2021 - Second Edition
Published in: Jul 2021Publisher: PacktISBN-13: 9781800200814

Author (1)

author image
David Baron

David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.
Read more about David Baron