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Unity Artificial Intelligence Programming - Fifth Edition

Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, Fifth Edition

By Dr. Davide Aversa
$30.99 $20.99
Book Mar 2022 308 pages 5th Edition
eBook
$30.99 $20.99
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eBook
$30.99 $20.99
Print
$38.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Mar 28, 2022
Length 308 pages
Edition : 5th Edition
Language : English
ISBN-13 : 9781803238531
Vendor :
Unity Technologies
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Explore the latest Unity features to make AI implementation in your game easier
  • Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
  • Implement character behaviors and simulations using the Unity Machine Learning toolkit

Description

Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.

What you will learn

Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 28, 2022
Length 308 pages
Edition : 5th Edition
Language : English
ISBN-13 : 9781803238531
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

17 Chapters
Preface Packt Packt
Part 1:Basic AI Packt Packt
Chapter 1: Introduction to AI Packt Packt
Chapter 2: Finite State Machines Packt Packt
Chapter 3: Randomness and Probability Packt Packt
Chapter 4: Implementing Sensors Packt Packt
Part 2:Movement and Navigation Packt Packt
Chapter 5: Flocking Packt Packt
Chapter 6: Path Following and Steering Behaviors Packt Packt
Chapter 7: A* Pathfinding Packt Packt
Chapter 8: Navigation Mesh Packt Packt
Part 3:Advanced AI Packt Packt
Chapter 9: Behavior Trees Packt Packt
Chapter 10: Procedural Content Generation Packt Packt
Chapter 11: Machine Learning in Unity Packt Packt
Chapter 12: Putting It All Together Packt Packt
Other Books You May Enjoy Packt Packt

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