Reader small image

You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Stefan Boeykens
Stefan Boeykens
author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens

Right arrow

Adjusting basic textured materials


As we have already seen in the previous chapters, Unity adds materials for all applied textures and colors in imported models. However, as the materials defined in CAD or BIM exports tend to be fairly basic, Unity has little information to define a dull color and texture map, using the default diffuse shader.

Note

Every material in Unity is controlled by a "Shader". This is a series of instructions, written in an interpreted language that gets compiled into GPU instructions. Common shaders use textures, for example, color and/or bump mapping.

The first thing to do is to check the imported materials to ensure all textures are really defined and found. Ensure imported models have integrated UV coordinates to define how the texture is mapped onto the geometry. If you use different textures, you might need to adapt the scaling (tiling). Since materials are shared between objects, this affects all objects that reference the same material.

The Diffuse shader only...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens