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Unity for Architectural Visualization

Unity for Architectural Visualization: For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable.

By Stefan Boeykens
AU$42.99 AU$29.99
Book Sep 2013 144 pages 1st Edition
eBook
AU$42.99 AU$29.99
Print
AU$53.99
Subscription
$19.99 Monthly
eBook
AU$42.99 AU$29.99
Print
AU$53.99
Subscription
$19.99 Monthly

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Product Details


Publication date : Sep 25, 2013
Length 144 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781783559060
Vendor :
Unity Technologies
Category :
toc View table of contents toc Preview Book

Key benefits

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important features of computer games covered, to develop compelling, interactive scenes for so-called ‚Äúserious games‚Äù

Description

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace. "Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level. This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

What you will learn

Convert CAD or BIM models into Unity-compatible formats Use the default Character Controllers to walk around your design Configure light sources and use Lightmapping to bake lights and shadows into your model Add a mini-map to display an overview of the design Tweak the model import and other settings to improve performance Use a shader to simulate a simple and convincing glass Write scripts to open doors, move platforms, and display model information Allow the users to switch cameras and materials using a GUI

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Sep 25, 2013
Length 144 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781783559060
Vendor :
Unity Technologies
Category :

Table of Contents

15 Chapters
Unity for Architectural Visualization Packt Packt
Credits Packt Packt
About the Author Packt Packt
Acknowledgement Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
An Integrated Unity Workflow Packt Packt
Quick Walk Around Your Design Packt Packt
Let There be Light! Packt Packt
Promenade Architecturale Packt Packt
Models and Environment Packt Packt
Shaders and Textures Packt Packt
Full Control with Scripting Packt Packt
Index Packt Packt

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