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You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
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Stefan Boeykens
Stefan Boeykens
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Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens

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Pre-rendered models


While Unity has a very well integrated Lightmapping system, it might make sense if you do the baking in dedicated rendering software, such as to use advanced Global Illumination. Most current DCC applications support light baking, including CINEMA 4D and 3ds Max.

When you use, for example CINEMA 4D, this is available for texture/light baking. This can be achieved by following these steps:

  1. When a scene is set up, select the object and choose Bake Object from the Objects menu inside the Objects browser.

  2. In the dialog, activate Ambient Occlusion and Illuminate and choose an output folder to save the textures to.

  3. When you press bake, CINEMA 4D will render the lighting and materials onto the object and create a new mesh, with optimized UV mapping. The original mesh is kept hidden if you ever wanted to make any changes.

  4. When the baking is done, check that it works, by disabling GI and lights and call render. In a fraction of a second, the model will be re-rendered.

  5. When you load...

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Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens