Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Unity for Architectural Visualization

You're reading from  Unity for Architectural Visualization

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783559060
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Stefan Boeykens Stefan Boeykens
Profile icon Stefan Boeykens

Setting up a basic landscape


There are multiple approaches to add landscapes in an interactive scene:

  • Unity has a dedicated Terrain tool, which is easy to get started with. A terrain is a large subdivided plane, where vertices can be lifted in the Y-direction: a so-called height field. While it takes a lot of effort to fine-tune to perfection, it provides the following interesting features:

    • You can paint the height using brushes

    • You can also paint the materials using texture maps

    • You can add accessories, such as trees, bushes, and grass, which can move, as if the wind was blowing them

  • When you already have a grey-scale height-image for your terrain, maybe made in Photoshop or containing real-world geography data, you can import this as a raw image. Refer to the documentation on: http://docs.unity3d.com/Documentation/Components/terrain-Height.html.

  • If you created the terrain already inside your 3D environment, it can be loaded as a Mesh, just like any other imported Mesh. However, a regular mesh...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at AU $19.99/month. Cancel anytime}