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You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
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Stefan Boeykens
Stefan Boeykens
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Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens

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Basic light sources


You use lights to give a scene brightness, ambience, and depth. Without light, everything looks flat and dull. Use additional light sources to even-out lighting and to set up interior scenes. In Unity, lights are components of GameObjects. The different kinds of light sources are as follows:

  • Directional lights: These lights are commonly used to mimic the sun. Their position is irrelevant, as only orientation matters. Every architectural scene should at least have one main Directional light. When you only need to lighten up an interior room, they are more tricky to use, as they tend to brighten up the whole scene, but they help getting some light through the windows, inside the project. We'll see a few use cases in the next few sections.

  • Point lights: These lights are easy to use, as they emit light in any direction. Try to minimize their Range, so they don't spill light in other places. In most scenes, you'll need several of them to balance out dark spots and corners...

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Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens