Reader small image

You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Stefan Boeykens
Stefan Boeykens
author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens

Right arrow

Optimizing scenes and models


While the performance of Unity running on current generation computers and handheld devices is still increasing, there are limitations to the amount of geometry you can place in an interactive scene. Especially trees, cars, curved models, and other objects with many polygons slow down Unity, sometimes dramatically. The following screenshot shows how to activate the Stats button on the Game view, which gives some insight in how much work Unity has to do.

We try to reach at least 30 frames per second (FPS) for smooth display. In practice, we hope to attain 60 or more and drop down to 30 as a worst-case scenario. However, don't be too fixated on this number, as it is not an exact prediction of how the application itself will run, for example, on a tablet or in the Web Player. The Unity Wiki provides a utility script for that purpose. For more information on FPS visit: http://wiki.unity3d.com/index.php?title=FramesPerSecond.

Luckily, Unity itself does some optimization...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens