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You're reading from  Unity for Architectural Visualization

Product typeBook
Published inSep 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781783559060
Edition1st Edition
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Stefan Boeykens
Stefan Boeykens
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Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
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First Person versus Third Person Controller


In Chapter 2, Quick Walk Around Your Design, we explained how to load a default character controller, which is included with Unity. The behavior of character controllers is provided by script components. Normally, when you author a scene, you don't need to be concerned about the inner workings of the actual script. You merely assign variables and adjust parameters.

Many typical 3D action games use a first person perspective, where the camera is positioned to mimic the view through the characters own eyes. Sometimes, you also see your virtual hands or some kind of weapon, for example, Splinter Cell, Far Cry, or Half-Life. This is the recommended way to view an architectural model, as you can easily look around in all directions and it feels more immersive.

The alternative, which can be experienced in games such as Tomb Raider, Grand Theft Auto, or Assassin's Creed, is a third person perspective, usually showing the main character from slightly above...

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Unity for Architectural Visualization
Published in: Sep 2013Publisher: PacktISBN-13: 9781783559060

Author (1)

author image
Stefan Boeykens

Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens