To increase the impact of an interactive environment, it should contain sufficient detail. Furniture, accessories, plants, cars, and people can enliven the project. Rather than filling the model with every possible object, place some key items on visible locations around the scene. There are several online repositories of models, animations, and textures. The Unity Asset Store is an obvious entry, but do not underestimate the vast amount of online content that is freely available in Trimble 3D Warehouse. However, as the terms of service (ToS) are not fully clear for usage in commercial projects, you might want to rely on other sources or create your own models. You can either download models directly into Unity using the COLLADA format or prepare them first in other software. It is advised to start from the SketchUp model and at least clean up the normals (front/back faces), as explained in Chapter 1, An Integrated Unity Workflow, before exporting into Unity and...
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You're reading from Unity for Architectural Visualization
Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
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Stefan Boeykens is a Belgian architect-engineer. Starting out as a professional architect in several offices, he returned to KU Leuven in 2000, at the Department of Architecture, for teaching and research, completing his PhD on Building Information Modelling in 2007. Stefan is an experienced researcher with a variety of IT skills. Aside from teaching BIM, he is mainly working as senior Innovation and BIM manager for the Belgian D-Studio, focusing on BIM middleware and consultancy. He is a frequent speaker at BIM-related events and is actively involved in BIM standardization groups, including CEN/TC 442 (Europe) and Belgian Technical Committees. He is father of three boys and enjoys musical composition, reading, cycling and life-long-learning.
Read more about Stefan Boeykens