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You're reading from  Android Programming with Kotlin for Beginners

Product typeBook
Published inApr 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781789615401
Edition1st Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Summary


In this chapter, we learned how we can add thousands of self-contained entities to our real-time system. The entities were controlled by the ParticleSystem class, which, in turn, interacted with, and was controlled by, the game loop. As the game loop was running in a thread, we learned that the user can still interact seamlessly with the screen and the operating system will send us the details of these interactions via the onTouchEvent function.

In the next chapter, our apps will finally get a bit noisier when we explore how to play sound effects.

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Android Programming with Kotlin for Beginners
Published in: Apr 2019Publisher: PacktISBN-13: 9781789615401

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton