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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton

Table of Contents (33) Chapters

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Summary


In this chapter, we built aesthetically pleasing CardView layouts and put them in a ScrollView layout so that the user can swipe through the content of the layout a bit like browsing a web page. To conclude the chapter, we launched a tablet emulator and saw that we are going to need to get smart with how we design our layouts if we want to cater for different device sizes and orientations. In Chapter 24, Design Patterns, Multiple Layouts, and Fragments, we will begin to take our layouts to the next level and learn how to cope with such a diverse array of devices by using Android Fragments.

Before we do so, however, it will serve us well to learn more about Kotlin and how we can use it to control our UI and interact with the user. This will be the focus of the next seven chapters.

Of course, the elephant in the room at this point is that, despite learning lots about layouts, project structure, the connection between Kotlin and XML, and much more besides, our UIs, no matter how pretty...

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