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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton

Table of Contents (33) Chapters

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

The Basic Activity project


The next simplest project type with an autogenerated UI is the Basic Activity project. This is the same type of project that we created in Chapter 1, Getting Started with Android and Kotlin. Feel free to open that project up now, but it is recommended to generate a new one so that we can examine it without any of our alterations and additions clouding the discussions.

Let's create a Basic Activity project, as follows:

  1. In Android Studio, select File | New | New Project….

  2. On the Choose your project screen, select the Basic Activity template and click on Next.

  3. Change the Name field to Basic Activity App.

  4. Choose the same package name and save the location as in the previous project.

  5. Be sure to select Kotlin as the language.

  6. Check the Use AndroidX artifacts checkbox as we did previously.

  7. The rest of the settings can be left at their defaults, so just click on Next.

Now we can dig into the files. We won't look at everything in the same detail that we did for the Empty Activity...

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