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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton

Table of Contents (33) Chapters

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Summary


We have achieved a lot in this exercise. It is true that much of the XML code is still generally incomprehensible. That's OK, because in the next two chapters, we will be really getting to grips with the visual designer and learning more about the XML code, although, ultimately, our aim is to use the XML code as little as possible.

We have seen how, when we drag a button onto our design, the XML code is generated for us. Also, if we change an attribute in the Attributes window then, again, the XML code is edited for us. Furthermore, we can type (or, in our case, copy and paste) the XML code directly to create new buttons on our UI or edit existing ones.

We have seen as well as written our first Kotlin code, including comments that help us document our code, and we have even added our own functions to output debugging messages to logcat and pop-up Toast messages to the user.

In the next chapter, we will take a full guided tour of Android Studio to see exactly where different things get...

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