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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton

Table of Contents (33) Chapters

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Implementing a particle system effect


A particle system is a system that controls particles. In our case, ParticleSystem is a class we will write that will spawn instances (lots of instances) of the Particle class (also a class we will write) that together will create a simple explosion-like effect.

Here is a screenshot of some particles controlled by a particle system as it may appear by the end of this chapter:

Just for clarification, each of the colored squares is an instance of the Particle class, and all the Particle instances are controlled and held by the ParticleSystem class. In addition, the user will create multiple (hundreds) of ParticleSystem instances by drawing with their finger. The particle systems will appear as dots or blocks until the user taps the Pause button and they come to life. We will examine the code closely enough that you will be able to amend in code the size, color, speed, and quantities of Particle and ParticleSystem instances.

Note

It is left as an exercise for...

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