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You're reading from  Torque 3D Game Development Cookbook

Product typeBook
Published inJan 2013
Reading LevelIntermediate
PublisherPackt
ISBN-139781849693547
Edition1st Edition
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Author (1)
DAVID WYAND
DAVID WYAND
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DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND

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Connecting as a TCP client


Communicating with other network-based services is important for some game types, to retrieve or store external data. In this recipe, we will learn how to have Torque 3D connect with a TCP server and communicate with it.

Getting ready

We will be using a project based on the Torque 3D's Full template, using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it will be found under the My Projects directory. After that, start up your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps, we will build an object that will handle communications with an external server:

  1. Open the scripts/server/game.cs file in your text editor, add the following code to the bottom of the file, and save:

    // Callback: Cannot resolve name
    function TimeCheck::onDNSFailed(%this)
    {
      echo("TimeCheck: DNS Failed");
    }
    
    // Callback: Connection to service has...
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Torque 3D Game Development Cookbook
Published in: Jan 2013Publisher: PacktISBN-13: 9781849693547

Author (1)

author image
DAVID WYAND

David Wyand has been using GarageGames' Torque Game Engine for the past 10 years. Among his other interestes are 3D graphics applications, computer networking and Artificial Intelligence for computer games.
Read more about DAVID WYAND